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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FReload > API/Editor/UnrealEd/Kismet2/FReload/GetReinstancedCDO
- IReload::GetReinstancedCDO()
- FReload::GetReinstancedCDO()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ReloadUtilities.h |
| Include | #include "Kismet2/ReloadUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ReloadUtilities.cpp |
virtual UObject &42; GetReinstancedCDO
&40;
UObject &42; CDO
&41;
Remarks
For a given CDO, return the new CDO if it has been re-instanced. If it hasn't been re-instanced, then the supplied CDO will be returned. If a non-CDO object is passed in, it will be returned as is.