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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FReload
- IReload::GetPrefix()
- FReload::GetPrefix()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ReloadUtilities.h |
| Include | #include "Kismet2/ReloadUtilities.h" |
virtual const TCHAR &42; GetPrefix&40;&41; const
Remarks
When classes, structures, and enumerations are renamed, the given prefix is applied.