Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FReload
- IReload::GetNewClasses()
- FReload::GetNewClasses()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ReloadUtilities.h |
| Include | #include "Kismet2/ReloadUtilities.h" |
virtual const TArray < UClass * > & GetNewClasses()
Remarks
Return an array of the new classes