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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FPlayWorldCommands
- TCommands::RegisterCommands()
- FPlayWorldCommands::RegisterCommands()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h |
| Include | #include "Kismet2/DebuggerCommands.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp |
virtual void RegisterCommands&40;&41;
Remarks
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.