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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void StripExternalComponents
&40;
class UBlueprint &42; Blueprint
&41;
Remarks
Run over the components in the blueprint, and then remove any that fall outside this blueprint's scope (e.g. components brought over after reparenting from another class)
Run over the components references, and then NULL any that fall outside this blueprint's scope (e.g. components brought over after reparenting from another class, which are now in the transient package)