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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void RegisterAutoGeneratedDefaultEvent
&40;
void &42; InOwner,
UClass &42; InTargetClass,
FName InEventName
&41;
Remarks
Will add an event to the list of default event nodes to be auto-generated for the class or a child of the class
Parameters
| Name | Description |
|---|---|
| InOwner | Method of look-up so these registrations can later be removed when unregistering the Owner. |
| InTargetClass | If a new Blueprint is a child of the target class, the event will attempt to be placed in the main event graph |
| InEventName | Name of event to place |