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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetEditorUtilities
Type
typedef TMulticastDelegate_OneParam< void, UBlueprint &42; > FOnBlueprintUnloaded
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
Remarks
Event that's broadcast anytime a blueprint is unloaded, and becomes invalid (with calls to ReplaceBlueprint(), for example).