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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FDefaultEventNodeData
Remarks
Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | EventName | Event Name to spawn a node for | |
| UClass * | TargetClass | If the new Blueprint is a child of the TargetClass an event will be attempted to be spawned. |