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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/FDefaultEventNodeData
Syntax
UClass &42; TargetClass
Remarks
If the new Blueprint is a child of the TargetClass an event will be attempted to be spawned. Hiding the category and other things can prevent the event from being placed