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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FCreateBlueprintFromActorsParams
Remarks
Parameter struct for customizing calls to CreateBlueprintFromActors
Variables
| Type | Name | Description | |
|---|---|---|---|
| const TArray< AActor * > & | AdditionalActors | The actors to use when creating child actor components | |
| bool | bDeferCompilation | Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles | |
| bool | bOpenBlueprint | Whether the newly created blueprint should be opened in the editor | |
| bool | bReplaceActors | If true, replace the actors in the scene with one based on the created blueprint | |
| UClass * | ParentClass | The parent class to use when creating the blueprint. | |
| AActor * | RootActor | Optional Actor to use as the template for the blueprint |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCreateBlueprintFromActorsParams
(
const TArray< AActor* >& Actors |
|||
FCreateBlueprintFromActorsParams
(
AActor* RootActor, |