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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/FCreateBlueprint-
Syntax
UClass &42; ParentClassOverride
Remarks
The parent class to use when creating the blueprint. If null, the class of Actor will be used. If specified, must be a subclass of the Actor's class