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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FAddActorsToBlueprintParams
Remarks
Parameter struct for customizing calls to AddActorsToBlueprint
Variables
| Type | Name | Description | |
|---|---|---|---|
| USCS_Node * | AttachNode | Which SCSNode the ChildActorComponents should be attached to. | |
| bool | bDeferCompilation | Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles | |
| bool | bReplaceActors | Whether the Actors being added to the blueprint should be deleted | |
| AActor * | RelativeToInstance | An Actor in the level to use as the pivot point when setting the component's relative transform | |
| FTransform | RelativeToTransform | If RelativeToInstance is null, RelativeToTransform is the WorldLocation Pivot If RelativeToInstance is non-null, RelativeToTransform is a relative transform to the instances WorldLocation |
Constructors
| Type | Name | Description | |
|---|---|---|---|