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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void CreateNewBoundEventForClass
&40;
UClass &42; Class,
FName EventName,
UBlueprint &42; Blueprint,
FObjectProperty &42; ComponentProperty
&41;
Remarks
Create a new event node in the blueprint, for the supplied class, event name and blueprint