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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/CreateBlueprint
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint &42; CreateBlueprint
&40;
UClass &42; ParentClass,
UObject &42; Outer,
const FName NewBPName,
enum EBlueprintType BlueprintType,
FName CallingContext
&41;
Remarks
Create a new Blueprint and initialize it to a valid state.
Create a new Blueprint and initialize it to a valid state but uses the associated blueprint types. the new blueprint
Parameters
| Name | Description |
|---|---|
| ParentClass | the parent class of the new blueprint |
| Outer | the outer object of the new blueprint |
| NewBPName | the name of the new blueprint |
| BlueprintType | the type of the new blueprint (normal, const, etc) |
| CallingContext | the name of the calling method or module used to identify creation methods to engine analytics/usage stats (default None will be ignored) |