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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetEditorUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void ConformBlueprintFlagsAndComponents
&40;
UBlueprint &42; BlueprintObj
&41;
Remarks
Tries to make sure that a data-only blueprint is conformed to its native parent, in case any native class flags have changed
Tries to make sure that a blueprint is conformed to its native parent, in case any native class flags have changed