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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UK2Node_Event &42; AddDefaultEventNode
&40;
UBlueprint &42; InBlueprint,
UEdGraph &42; InGraph,
FName InEventName,
UClass &42; InEventClass,
int32 & InOutNodePosY
&41;
Remarks
Add a default event node to the graph, this node will also be in a disabled state and will spawn with a call to it's parent if available The K2Node_Event will be returned
Parameters
| Name | Description |
|---|---|
| InBlueprint | Blueprint this event will be a part of |
| InGraph | The graph to spawn the event node in |
| InEventName | The name of the event function |
| InEventClass | The class this event can be found in |
| InOutNodePosY | Position to spawn the node at, will return with an offset more suitable to offset the next node |