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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void AddComponentsToBlueprint
&40;
UBlueprint &42; Blueprint,
const TArray< UActorComponent &42; > & Components,
const FAddComponentsToBlueprintParams & Params
&41;
Remarks
Take a list of components that belong to a single Actor and add them to a blueprint as SCSNodes