Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetEditorUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void AddActorsToBlueprint
&40;
UBlueprint &42; Blueprint,
const TArray< AActor &42; > & Actors,
const FAddActorsToBlueprintParams & Params
&41;
Remarks
Take a list of actors and add them to a blueprint as Child Actor Components