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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetDebugUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include | #include "Kismet2/KismetDebugUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static bool IsBreakpointValid
&40;
const FBlueprintBreakpoint & Breakpoint
&41;
Remarks
Is the node a valid breakpoint target? (i.e., the node is impure and ended up generating code)