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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetDebugUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void GetValidBreakpointLocations
&40;
const class UK2Node_MacroInstance &42; MacroInstanceNode,
TArray< const UEdGraphNode &42; > & BreakpointLocations
&41;
Remarks
Returns the set of valid macro source node breakpoint location(s) for the given macro instance node. The set may be empty.