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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FKismetDebugUtilities
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include | #include "Kismet2/KismetDebugUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static FText GetAndClearLastExceptionMessage&40;&41;
Remarks
This doesn't work properly if there is more than one blueprint editor open at once either (one will consume it, the others will be left in the cold)