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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetDebugUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static UEdGraphNode &42; FindSourceNodeForCodeLocation
&40;
const UObject &42; Object,
UFunction &42; Function,
int32 DebugOpcodeOffset,
bool bAllowImpreciseHit
&41;
Remarks
Find the node that resulted in code at the specified location in the Object, or NULL if there was a problem (e.g., no debugging information was generated)