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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetDebugUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void EndOfScriptExecution
&40;
const FBlueprintContextTracker & BlueprintContext
&41;
Remarks
Called on terminatation of the current script execution so we can reset any break conditions