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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include | #include "Kismet2/ComponentEditorUtils.h" |
template<typename T>
static void PropagateDefaultValueChange
&40;
class USceneComponent &42; InSceneComponentTemplate,
const class FProperty &42; InProperty,
const T & OldDefaultValue,
const T & NewDefaultValue,
TSet< class USceneComponent &42; > & UpdatedInstances,
int32 PropertyOffset
&41;
Remarks
Given a template and a property, propagates a default value change to all instances (only if applicable)