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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include | #include "Kismet2/ComponentEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FProperty &42; GetPropertyForEditableNativeComponent
&40;
const UActorComponent &42; NativeComponent
&41;
Remarks
Test if the native component is editable. If it is, return a valid pointer to it's FProperty Otherwise, return nullptr. A native component is editable if it is marked as EditAnywhere via meta data tags or is within an editable property container