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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include | #include "Kismet2/ComponentEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static void GetComponentsFromClipboard
&40;
TMap< FName, FName > & OutParentMap,
TMap< FName, UActorComponent &42; > & OutNewObjectMap,
bool bGetComponentsAsArchetypes
&41;
Remarks
Gets the copied components from the clipboard without attempting to paste/apply them in any way
Parameters
| Name | Description |
|---|---|
| OutParentMap | Contains the child->parent name relationships of the copied components |
| OutNewObjectMap | Contains the name->instance object mapping of the copied components |