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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FComponentEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include | #include "Kismet2/ComponentEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static void GetComponentsFromClipboard
&40;
TMap< FName, FName > & OutParentMap,
TMap< FName, UActorComponent &42; > & OutNewObjectMap,
bool bGetComponentsAsArchetypes
&41;
Remarks
Gets the copied components from the clipboard without attempting to paste/apply them in any way
Parameters
Name | Description |
---|---|
OutParentMap | Contains the child->parent name relationships of the copied components |
OutNewObjectMap | Contains the name->instance object mapping of the copied components |