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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FComponentEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include | #include "Kismet2/ComponentEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FString GenerateValidVariableNameFromAsset
&40;
UObject &42; Asset,
AActor &42; ComponentOwner
&41;
Remarks
Generate a valid variable name string for the given component instance based on the name of the asset referenced by the component