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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include | #include "Kismet2/ComponentEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static int32 DeleteComponents
&40;
const TArray< UActorComponent &42; > & ComponentsToDelete,
UActorComponent &42;& OutComponentToSelect
&41;
Remarks
Deletes the indicated components and identifies the component that should be selected following the operation. Note: Does not take care of the actual selection of a new component. It only identifies which component should be selected. The number of components that were actually deleted
Parameters
| Name | Description |
|---|---|
| ComponentsToDelete | The list of components to delete |
| OutComponentToSelect | The component that should be selected after the deletion |