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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FComponentEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include | #include "Kismet2/ComponentEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static void BindComponentSelectionOverride
&40;
USceneComponent &42; SceneComponent,
bool bBind
&41;
Remarks
Ensures that the selection override delegate is properly bound for the supplied component This includes any attached editor-only primitive components (such as billboard visualizers)
Parameters
Name | Description |
---|---|
SceneComponent | The component to set the selection override for |
bBind | Whether the override should be bound |