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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FCompilerResultsLog
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
Include | #include "Kismet2/CompilerResultsLog.h" |
template<typename... ArgTypes>
TSharedRef< FTokenizedMessage > StorePotentialError
&40;
const UEdGraphNode &42; Source,
const TCHAR &42; Format,
ArgTypes... Args
&41;
Remarks
Store a potential error for a given node in the compiler log. All messages for the node can be committed to the log later by calling CommitPotentialMessages Note: @ will be replaced by node or pin links for nodes/pins passed via varargs