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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FCompilerResultsLog
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
Include | #include "Kismet2/CompilerResultsLog.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp |
int32 CalculateStableIdentifierForLatentActionManager
&40;
const UEdGraphNode &42; Node
&41;
Remarks
Returns a int32 used to uniquely identify an action for the latent action manager