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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FCompilerResultsLog
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
| Include | #include "Kismet2/CompilerResultsLog.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp |
void Append
&40;
FCompilerResultsLog const & Other,
bool bWriteToSystemLog
&41;
Remarks
Copy errors from an existing log into this one, and optionally write out to log if it was suppressed the first time