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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FChildActorComponentEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h |
| Include | #include "Kismet2/ChildActorComponentEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp |
static bool ContainsChildActorSubtreeNode
&40;
const TArray< TSharedPtr< FSCSEditorTreeNode >> & InNodePtrs
&41;
Remarks
Returns true if any array element belongs to a child actor template