Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintWatchedPin
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WatchedPin.h |
| Include | #include "Kismet2/WatchedPin.h" |
const TArray< FName > & GetPathToProperty&40;&41; const
Remarks
Returns a reference to the path to the property we're watching on this pin