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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ValidateEditorOnlyNodes
&40;
const UK2Node &42; Node,
FCompilerResultsLog & MessageLog
&41;
Remarks
If the given node is from an editor only module but is placed in a runtime blueprint then place a warning in the message log that it will not be included in a cooked build.
Parameters
| Name | Description |
|---|---|
| Node | Node to check the outer package on |
| MessageLog | BP Compiler results log to output messages to |