Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ValidateBlueprintChildVariables
&40;
UBlueprint &42; InBlueprint,
const FName InVariableName,
TFunction< void(UBlueprint &42;InChildBP, const FName InVariableName, bool bValidatedVariable)> PostValidationCallback
&41;
Remarks
Validate child blueprint component member variables, member variables, and timelines, and function graphs against the given variable name
Parameters
| Name | Description |
|---|---|
| InBlueprint | Target blueprint. |
| InVariableName | Variable or function name to validate child blueprints against. |
| CustomValidationCallback | Optional callback that allows for doing any post-validation tasks. |