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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ValidateBlueprintChildVariables
&40;
UBlueprint &42; InBlueprint,
const FName InVariableName,
TFunction< void(UBlueprint &42;InChildBP, const FName InVariableName, bool bValidatedVariable)> PostValidationCallback
&41;
Remarks
Validate child blueprint component member variables, member variables, and timelines, and function graphs against the given variable name
Parameters
Name | Description |
---|---|
InBlueprint | Target blueprint. |
InVariableName | Variable or function name to validate child blueprints against. |
CustomValidationCallback | Optional callback that allows for doing any post-validation tasks. |