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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool ValidateAllComponentMemberVariables
&40;
UBlueprint &42; InBlueprint,
UBlueprint &42; InParentBlueprint,
const FName & InVariableName
&41;
Remarks
Validate child blueprint component member variables against the given variable name