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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void UpdateOutOfDateAnimBlueprints
&40;
UBlueprint &42; Blueprint
&41;
Remarks
Handle old AnimBlueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)
Handle old Anim Blueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)