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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void UpdateEnumsInNodes
&40;
const TMap< UEnum &42;, UEnum &42; > & Structs,
FOnNodeFoundOrUpdated InOnNodeFoundOrUpdated
&41;
Remarks
Search the blueprints looking for nodes that contain the given enumerations and replace the references