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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
Deprecated * Blueprint Nativization has been removed as a supported feature. This API will eventually be removed.
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
static bool ShouldNativizeImplicitly
&40;
const UBlueprint &42; Blueprint
&41;
Remarks
Returns whether or not the given Blueprint should be nativized implicitly, regardless of whether or not the user has explicitly enabled it