Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetVariableAdvancedDisplayFlag
&40;
UBlueprint &42; InBlueprint,
const FName & InVarName,
const bool bInIsAdvancedDisplay
&41;
Remarks
Sets the Advanced Display flag on the variable with the specified name
Parameters
Name | Description |
---|---|
InVarName | Name of the var to set the flag on |
bInIsAdvancedDisplay | The new value to set the bitflag to |