Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetInterpFlag
&40;
UBlueprint &42; Blueprint,
const FName & VarName,
const bool bInterp
&41;
Remarks
Sets the Interp flag on the variable with the specified name to make available to sequencer
Parameters
| Name | Description |
|---|---|
| VarName | Name of the var to set the flag on |
| bInterp | true to make variable available to sequencer, false otherwise |