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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetBlueprintPropertyReadOnlyFlag
&40;
UBlueprint &42; Blueprint,
const FName & VarName,
const bool bVariableReadOnly
&41;
Remarks
Sets the Blueprint read-only flag on the variable with the specified name
Parameters
Name | Description |
---|---|
VarName | Name of the var to set the flag on |
bVariableReadOnly | The new value to set the bitflag to |