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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetBlueprintFunctionOrMacroCategory
&40;
UEdGraph &42; Graph,
const FText & NewCategory,
bool bDontRecompile
&41;
Remarks
- Sets the custom category on the function or macro
-
Will not change the category for functions defined via native classes.
Parameters
| Name | Description |
|---|---|
| Graph | Graph associated with the function or macro |
| NewCategory | The new value of the custom category for the function |
| bDontRecompile | If true, the blueprint will not be marked as modified, and will not be recompiled. |