Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameVariableReferences
&40;
UBlueprint &42; Blueprint,
UClass &42; VariableClass,
const FName & OldVarName,
const FName & NewVarName
&41;
Remarks
Looks through the specified blueprint for any references to the specified variable, and renames them accordingly.
Parameters
| Name | Description |
|---|---|
| Blueprint | The blueprint that you want to search through. |
| VariableClass | The class that owns the variable that we're renaming |
| OldVarName | The current name of the variable we want to replace |
| NewVarName | The name that we wish to change all references to |