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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameLocalVariable
&40;
UBlueprint &42; InBlueprint,
const UStruct &42; InScope,
const FName InOldName,
const FName InNewName
&41;
Remarks
Rename a local variable
Parameters
| Name | Description |
|---|---|
| InBlueprint | Blueprint to search for the local variable |
| InScope | Local variable's scope |
| InOldName | The name of the local variable to change |
| InNewName | The new name of the local variable |