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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameLocalVariable
&40;
UBlueprint &42; InBlueprint,
const UStruct &42; InScope,
const FName InOldName,
const FName InNewName
&41;
Remarks
Rename a local variable
Parameters
Name | Description |
---|---|
InBlueprint | Blueprint to search for the local variable |
InScope | Local variable's scope |
InOldName | The name of the local variable to change |
InNewName | The new name of the local variable |