Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveVariableNodes
&40;
UBlueprint &42; Blueprint,
const FName VarName,
bool const bForSelfOnly,
UEdGraph &42; LocalGraphScope
&41;
Remarks
Removes the variable nodes associated with the specified var name
Parameters
| Name | Description |
|---|---|
| Blueprint | The blueprint you want variable nodes removed from. |
| VarName | Name of the variable to be removed. |
| bForSelfOnly | True if you only want to delete variable nodes that represent ones owned by this blueprint, |
| LocalGraphScope | Local scope graph of variables false if you just want everything with the specified name removed (variables from other classes too). |